Spectrum vs Commodore 64: Britain's Great Playground War

Quick version: In the 1980s, British kids took sides. On one side was the little black Sinclair ZX Spectrum, with its rubber keys, cheap and British-made. On the other was the chunkier, pricier Commodore 64 from America, with better sound and smooth scrolling. Both turned a generation into gamers, and some of them became game makers.

Fun fact: A typical Spectrum game came on an ordinary audio cassette and took several minutes to load. It made a screeching noise while it loaded, and coloured stripes flashed around the screen border. Plenty of games crashed with a "tape loading error" just before the end.

The full story

Two very different machines

Sir Clive Sinclair's ZX Spectrum went on sale on 23 April 1982, at first only by mail order. It cost £125 for the 16K model and £175 for the 48K. According to the Financial Times, Sinclair claimed it outperformed machines costing £500. Demand was so strong that buyers faced waits of months. By around April 1983, the prices had dropped to £99.95 and £129.95.

The Commodore 64 arrived in the UK in early 1983, at around £399, which was soon cut to £299. For that money you got 64K of memory, a proper typewriter-style keyboard, hardware sprites (graphics the machine could move about smoothly) and Commodore's SID sound chip, which could produce music that still impresses people today.

The Spectrum's strengths were its low price and the sheer number of games. Its weakness was colour "clash": colour was set per 8×8 block of pixels, so when a character walked past scenery, colours bled into each other. Spectrum owners called it character. C64 owners called it a mess.

The playground war

Which machine you had decided your friendships. Spectrum owners mocked the C64's beige "breadbin" case and its slow disk drive. C64 owners laughed at "dead flesh" rubber keys and Spectrum games that played music with a few beeps. Magazine letters pages were full of the argument, and swapping tips (and, frankly, copied tapes) in the playground was part of the culture.

Magazines

UK gaming culture grew up in print. Crash (for the Spectrum) and Zzap!64 (for the C64), both from Ludlow-based Newsfield, became famous for their colourful reviewers, their percentage scores and their cover artwork by Oliver Frey. Your Sinclair, Sinclair User and Commodore User competed for readers. Many issues came with a cassette of free demos and games stuck to the cover.

Loading from tape

Most British owners couldn't afford a disk drive, so games came on cassette and loaded through a household tape recorder. You had to adjust the volume, wait several minutes, and sometimes nudge the playback head into line with a small screwdriver. Budget labels such as Mastertronic and Codemasters sold full games for £1.99 or less, which made a hobby affordable on pocket money.

Key games

Sinclair's later machines struggled. The business-focused QL, launched in 1984 at £399, sold only a fraction of its target, and the C5 electric vehicle was a flop. In April 1986, Sinclair sold its computer range and the Sinclair brand to Alan Sugar's Amstrad for £5 million, which went to creditors. Amstrad continued to produce Spectrums, including models with a built-in tape deck (the +2 in 1986) and a disk drive (the +3 in 1987), until 1992, when Amstrad ended Spectrum production.

The Commodore 64 stayed in production until Commodore's bankruptcy on 29 April 1994. Guinness lists it as the best-selling desktop computer model, though sales estimates range from about 12.5 to 17 million.

Both machines came back as officially licensed reissues by the UK company Retro Games Ltd:

Both reissues are officially licensed and are a simple, legal way to replay many classics. The Spectrum community remains busy, too, with new homebrew games still released every year.

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