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Capcom CP System: CPS1, CPS2 and CPS3

Close-up of a Capcom CPS-1 arcade circuit board showing its main processor and graphics chips
Photo: Robivy64 (opens in new tab), public domain, via Wikimedia Commons

In short

If you fed coins into Street Fighter II, Final Fight or Marvel vs. Capcom, you were playing on Capcom's own arcade hardware: the CP System, short for Capcom Play System. Over three generations it powered some of the most loved 2D games ever made.

Fun fact: The first two CPS1 games used just two circuit boards. Capcom only added the extra small "C board" afterwards, moving logic off the game board.

The full story

CPS1 (1988)

The first CP System arrived in 1988. Its big idea was that each game lived on a removable daughterboard, so operators could swap games without replacing the whole machine. Its library ran well past twenty games.

Key CPS1 games:

Capcom even sold a home version, the CPS Changer, in Japan, in 1994, which let players run arcade game boards at home. Technical support for CPS1 ended on 31 March 2015.

CPS2 (1993)

Bootleg copies of CPS1 games were everywhere, so Capcom's main change for the CP System II was encryption of the program ROMs. The tactic paid off. Pirates were locked out for years, and copies only appeared once people had cracked the encryption.

CPS2 debuted with Super Street Fighter II, released on 10 September 1993 according to the hardware records. It uses a Motorola 68000 at 16MHz, displays 384×224 pixels and adds QSound audio. Each CPS2 setup pairs a common A board with a game-specific B board, and the region is shown by the colour of the case (green for Japan, for example).

Key CPS2 games:

CPS2 outlived its own successor. New games kept arriving until December 2003, ending with Hyper Street Fighter II. Capcom wound down most support in March 2015, and its last service, battery replacement, ended on 28 February 2019.

CPS3 (1996)

The CP System III took a different approach. Instead of chunky game boards, operators got a disc and a small security cartridge. A shared motherboard did the heavy lifting, the disc held the game and the cartridge held the keys to unlock it. Discs were cheaper to produce, and the extra colour and sprite power suited very detailed 2D animation.

Only six games were made for it:

GameRelease
Red Earth (War-Zard)21 November 1996
Street Fighter III: New GenerationFebruary 1997
Street Fighter III 2nd ImpactSeptember 1997
JoJo's Bizarre AdventureDecember 1998
Street Fighter III 3rd StrikeMay 1999
JoJo's Bizarre Adventure: Heritage for the FutureSeptember 1999

Capcom deliberately kept Street Fighter III in 2D, even as 3D fighters like Virtua Fighter took over. CPS3 was Capcom's last proprietary arcade board before it moved to Sega's NAOMI hardware. Capcom ended most support on 31 March 2015, and battery replacement, its last service, ended on 28 February 2019.

The security cartridges have a reputation for "suicide" failures when their internal battery dies, wiping the keys.

Legacy

The CP System generations cover Capcom's most important arcade era, from the birth of the modern fighting game to the high point of 2D sprite art in 3rd Strike, which still has a competitive following. Many of these games have come home through official collections, such as the Capcom Fighting Collection releases on modern consoles.

For the nerds (click to open)

CPS1 at a glance

PartDetail
Main CPUMotorola 68000 at 10 MHz (some later boards 12 MHz)
Sound CPUZilog Z80 at 3.579545 MHz
SoundYamaha YM2151 FM plus an OKI MSM6295 sample chip
Resolution384×224 at about 59.6 Hz
BoardsA board (shared), B board (game), and later a small C board

The Z80 sound CPU runs at 3.579545 MHz (verified on real boards by MAME); sources disagree on the on-screen colour count. CPS2 and CPS3 figures are in the full story above.

Collecting, values and builds

Where to buy now

Find Capcom CPS arcade board on eBay UK (opens in new tab) (Ad: affiliate link)